(from EdSurge):

By Marguerite McNeal

Can game-based learning help nontraditional students improve outcomes? That’s the central question behind a report released today by Muzzy Lane Software, a Newbury, Mass.-based game development platform.

Game-based experiences like role-playing scenarios and puzzles can let students test competencies in a safe environment. The new report shows the potential for these learners to benefit from modular, game-based approaches that fit within their lives and their instructors’ workflows.

“We hope that this [research] leads to educators and curriculum designers and game-makers thinking about approaches to games that can overcome hurdles of cost and fit that have been holding things back,” says Bert Snow, principal investigator and vice president of design at Muzzy Lane. The company pivoted its own approach to game design based on two key lessons from the study: educators don’t want all-encompassing game-based courses; and they see opportunity for affordable, flexible “learning moments” from games if tools are easy to implement. CONTINUE READING HERE